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The Outer Worlds Review – Astronomically average

Ok so I held out until I finished the game and I can safely say I don’t hate Outer Worlds.

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Coming to me through the wonders of gamepass ultimate for the whopping price of two whole English pounds comes probably the most overrated game of the current decade. Is it really surprising I don’t love this game? I’m starting to wonder if I even like videogames anymore. I’m honestly questioning whether I should get a new hobby, maybe take up knitting. But it’s interesting because people are raving about this game and for the life of me I can’t fathom why but I guess I can sorta. So this is kinda gonna be part review, part thought experiment to try and reason out what people see in this game that I don’t.

First of all gotta get this out of the way, I have no dog in this fight whatsoever, I’m not a bethesda fanboy who thinks the fallout games are perfect. I don’t worship Pete Hines and I’m not secretly Todd Howard under a pseudonym with a fake moustache. On the flip side I’m also not an obsidian or new vegas cultist, I’ve never played Kotor and I thought new vegas was ok but really nothing special, pretty much the same with their south park games. I’m kinda neutral on obsisdian. I enjoyed new vegas but I didn’t think it was the second coming of videogame jesus like their cultists do. I mean it’s a pretty decent game considering it was made in a year but it never really blew my sock off.
I also had zero expectations for this game, it was sort of just a blip on my radar, I didn’t get super hyped and raise my expectations in the slightest like I did for almost every fallout game haha. So this isn’t an angry reactionary flame out because my expectations were too high, I had literally zero expectations of this game other than it being a fun rpg. I went into this game totally free of bias or hype to colour my verdict. I’m also not being paid by anyone to talk about retractable horse balls haha.

Ok so now that’s out of the way you know that I’m coming at this from the most objective position you can get and all this hate is coming purely from a person that has never known true love and does not have a life.

Jesus where to start, ok so Outer Worlds starts where not Rick Sanchez/Doc Brown basically kidnaps your character from a giant colony spaceship that was ‘lost’ seventy or so years ago. Which is a pretty cool way to pick your character because you’re basically not Rick Sanchez choosing from a list of colonists and once you’ve created your character and their stats and stuff you’re ejected from his ship in an escape pod onto this alien world, where you first get to experience the shitty combat and stealth, yeah.

First thing you’ll notice apart from the interesting colour palette is that the weapons and combat are kinda bleh. All the guns look, sound and feel like they had a little orange cap on the end of the barrel before they were modelled haha. They look like toys and there isn’t a lot of feedback. I tend to measure a game by the standard of it’s shotgun and the first shotgun you get looks and sounds like you’re firing squeaky potatoes at people. It’s one of those rpgs where you can shoot someone five times in their bare face at point blank range and they just give you a stern look of disapproval and maybe say ‘ow’. But it’s pretty forgiving in the other direction, you can stand on a landmine and be mildly annoyed for about a minute. You don’t really need to use cover, the combat is quite forgiving in general, I played it on normal and I breezed through most encounters I couldn’t talk my way out of. It’s casual af haha.
Funny thing is you can’t lay those mines though, I of course thinking of Fallout and having high engineering skill because I was role playing as Amos from the Expanse I expected to be able to disarm them and pocket them, I expected wrong. It just blew up in my face, you can’t pick up or deploy mines in Outer worlds, there are also no grenades, there are grenade launchers but no grenades, not that I’m complaining, I don’t usually use grenades in most games but it’s weird them not being there, did they just forget?
Come to think of it there were no grenades in bioshock either, just a grenade launcher, funny since I was just reviewing Prey 2017, a game that literally has more grenades than guns… and is shit.

So the first part of the game I found really tedious because you ‘inherit’ lets say, a nice nearly new ship called ‘The Unreliable’ but to get it off the ground you need a maguffin to make the engine work. So the first part of the game you’re making a choice to help either of these two factions to get the maguffin so you can make the ship work. So you’re dropped onto this first planet but it’s not a free roam game, it’s like a hub game, so there are multiple planets and each planet has a tight little map to explore and exploit which is good and bad honestly.
The two standards for rpg worlds spectrum for me are Fallout and Deus Ex, in Fallout you have a vast open world that’s a mile wide and an inch deep. So big open space but it’s not amazingly detailed and there’s lots of reused assets and maps, so you trade quality for quantity and it kind of makes it so when you find somewhere someone has put some effort into like the towns, it surprises you.
In Deus ex it’s the opposite, it’s an inch wide and mile deep, so you don’t get these big roving open worlds you get a tightly packed hub world that’s densely detailed with secrets and you can enter almost every buildings, go into the sewers even go on the rooftops and as you unlock new abilities you can unlock new places to explore. I can’t really say which I prefer because although the Deus Ex style is cool it doesn’t leave it open to a lot of replay, in Fallout the sheer amount of content means you can’t see it all on one playthrough.

Now what does Outer worlds do… err well it kinda tries to do both, ‘tries’ being the operative word. It’s sort of in the middle. Basically the worst of both worlds, small maps with very little explorations ‘and’ most of the buildings are sealed or behind loading screens haha.

And I first got a hair up my ass or whatever that expression is when I was on my way to the first town in the game. I noticed there was a sunken ship on the shore so obviously with fallout as my reference I wanted to swim and go see if there was anything cool inside it. It looked obviously placed to be explored. It wasn’t. Instant cock block invisible wall, it was just set dressing, immersion ceased. There isn’t even a swimming mechanic.

So that was the first inkling where I was like ‘there’s something wrong in denmark’ or whatever that expression is. Then I head to the town and start on my way to get the maguffin for my ship and I engage in a sort of bog standard Fallout style fetch quest where then I arbitrarily decide which town gets power. Which I dunno, I guess it has an effect on something, not really, well kind of. It’s kinda hard to think there are consequences considering this is one settlement in an entire solar system. I got a cool hat though. And the decision is literally like a button press.
It’s also where you get your first two companions and dude they are thirsty af haha. I’ve never met companions that are more fucking desperate to enter life and death situations with a complete stranger before. They’re shameless, they barely hide their desire to colonize the shit out of your ship, it’s like “Is that an enormous desire to join my crew despite the fact we just met or are you just happy to see me?” They do not play hard to get in this game and the second companions I was like ‘really, this guy?’ because this dude was like mega npc, didn’t strike me as interesting enough to be a companion and I felt vindicated in that assumption, his quest line was pretty mehtier honestly.

I mean the first companion is just a brown knock of the girl mechanic from Firefly, oh also she’s a lesbian. She pretty much told me without even asking. There’s like a quest where you have to introduce her to this other ethnically indistinguishable engineer lady and I figure it was just professional admiration but no they’re quickly exchanging texts and poetry, like why? It’s not even something you have to dig for, the game just throws it in your face like “You are never gonna get this!” I get it, there’s no romancing the companions but you didn’t have to shove it in my face ok. They knew she was basically the Tali of this game and everyone would be into her and they had to just cock block us in advance, fucking obsidian man.

The first part of the game has to be the worst imo which as first impressions go, it’s pretty tedious but I just gritted my teeth through it because I was hoping it would get better when I get the ship and it does. The ship is the singular coolest part of the game but it also makes me sad haha. For reasons that are pathetic. I happen to have a fucking huge obsessions with space sims ever since I played Elite Dangerous, and everyone wanted to compare this game to Fallout and Mass Effect which is apt but the game I wanted to compare it to was Rebel Galaxy (and maybe Alpha Genesis One a bit). It’s this awesome indie space sim that’s basically firefly but it’s a space sim, all ship combat, you only get out of your ship at ports.
And I’m looking at this game and I’m thinking why are you trying to compete with fallout and not aiming higher and trying to compete with Star Citizen? Competing with fallout right now is like a two legged man entering a one legged man ass kicking contest, they are already dead at this point, or if you prefer a biological man entering a woman’s sport eve- stop right there thought criminal scum!
Tell me why you can’t pilot the ship in this game? Why is there a snarky little AI that does it? It turns your ship basically into a loading screen hub, that’s all it is. It’s a really cool loading screen hub but that’s all it is.
Now I’m not saying I want to be able to buy more ships because the Unreliable is as much a character as anyone on board but I want to have space travel and space combat, because right now it’s just a fast travel you click on planets on the map and whoosh. I want the ship to be pilotable and I want to buy upgrades for it like the Jackdaw in AC Blackflag. Maybe this will be a dlc (probably not, most likely it’ll just be a new planet like in Warframe, you know that game that’s free), who knows but that would elevate this from generic fallout clone to epic space rpg/sim beating out even mass effect. That’s literally the only thing holding this game back, it doesn’t have it’s own identity, it brings nothing new to the table, fitting neatly in a niche between Mass Effect and Fallout 4 without trying to elevate either. There’s really not a single mechanic that sets it apart from fallout, I mean yeah the conversation system is better but who plays videogames for interesting conversations? In Fallout 4 you get fucking power armor with jetpacks in Outer Worlds you can’t even fly the ship.
Why is it so hard to make a space game where you pilot a ship and then get out and shoot stuff? You can sail the ship in AC blackflag then get out and fight to board other ships, you can drive a car in gta then get out and shoot people or shoot people from the car, why does it become infinitely harder when it comes to space. Fuck it, make space 2d like Rebel galaxy if you have to, that game basically plays like Blackflag except in space with awesome dark country music playing on the radio like you’re a space hillybilly trucker.
They could’ve beaten Star Citizen to the punch and cock blocked Bethesda with Starfield but all they’ve done is make a game that takes a handful of the mechanics from fallout and puts them in space. It brings nothing new to the table and it kind of ruins mechanics those games perfected.
How awesome would it be to have a space game where you can have a dogfight with a ship and disable it’s engine then board it to ransack it like AC Blackflag? That would be totally groundbreaking.

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1 Guns guns guns;
The guns in Fallout 4 specifically are pretty punchy, they have nice feedback, it’s not as good as a shooter but it’s pretty close, it’s not bad for an rpg, there’s also lots of gore and the enemies are really responsive to damage, their heads explode, limbs fly off, blood splatters etc. You can also dismember their corpses if you’re a total psycho (like me).

None of this happens in Outer Worlds, the guns are basically toys, there’s almost no gore I noticed, at least not at the level of fallout. I think I did shoot someone’s head off once but it came off cleanly like a dolls head with no blood. The only blood in the game is in the form of flat textures put to emphasise a scene in game. You can turn people to dust like fallout but instead of blood it’s like sparks shoot out of people, really lame haha.

The gun upgrade system is also not nearly as extensive as Fallout, you can change out almost every part of the guns in Fallout, in Outerworlds you can put on a silencer and change the damage type and change the scope and that’s pretty much the extent and it’s only on certain guns and not on named special guns.
Also the guns have this really lame rpg leveling style where you’re always just recycling guns for higher level ones which caused me to just stick with the named guns and not bother with the others. Just levelling it with money. So it basically means guns are just loot because they’ll always be pretty under levelled when you pick them up. It’s same with armor, the armor is one piece like in Fallout with a helmet. This for me breaks my immersion, I liked how in Fallout 4 you’d stick to the guns you like, I was still using pipe guns til late in the game because my silenced pipe rifle was perfect for stealth kills.
I kinda like the atom punk buck rogers style but there isn’t a lot of variation in armor, you can pick up the next level armor from a different company and all that changes is the paint job. Also no power armor, no vehicles, no jetpacks, jetboots, nothing really interesting like that.
The number one thing that pisses me off about the guns is the ammo, in Fallout you get standard real life ammo and you can change the receivers for different ammo types. In Outerworlds there are only three ammo types Light, heavy and energy. People calling this game hardcore and Bethesda games casual really need to look at that and slap themselves in the fucking face haha. I mean yeah Fallout is casual now but that’s causal on a new level.
You might be like ‘why is that bad, it’s streamlined?’. Well the reason it’s bad is because almost any gun can have one of these three ammo types so there’s no real reason to use any particular type of gun in certain situations, you only need to have a gun that uses each type to maximise ammo usage. So you can specialise in large guns and just have three large guns one that uses heavy, light and energy and that might sound great but I dunno why it’s not, it’s just not haha. It’s not immersive.
In fallout the reason you keep the pistol is because 10mm and 38 ammo is really common. Which is why I kept my pipe rifle because it used the most common ammo type. Even if you find a rocket launcher or a 50 cal sniper rifle, you’re not gonna be swimming in ammo at the start of the game, so you need weapons that are more versatile, that’s immerive as hell.
This is just bog standard rpg fare where it’s like ‘hurr durr, I wanna be a gunslinger I put all my skill points into pistols and be done with it’. Just something about that annoys the hell out of me. There’s almost no benefit from using big guns, long guns or pistols.

Also the science weapons suck, I mean come on, they’re cool gimmicks but they suck, they’re a gag, they’re about as useful as an asshole on your elbow. Like the shrink ray, that sounds cool and useful you instantly think of Duke nukem shrinking enemies and stamping on them. Except that it doesn’t shrink them small enough and you don’t have a stamp function, you just have a generic gun butt hit so all it does is turn them into midgets that take more damage, how fucking underwhelming is that? So you have to change to another weapon after you’ve shrunk them and then shoot them.

The mind control ray just makes someone fight for you for a bit until they die, the gloop gun is kind of useful, although I don’t think it works when you give it to a companion. They’re fun, but they’re not really viable imo. And why aren’t there like science armors, give me a jetpack goddamit, I don’t want this lame dodge skill, I want jet boots haha.

2 Companions:

This is the big one imo because this is the one people are harping on about being better because in Outerworlds you can have two companions like Mass effect and they sometimes chip in in conversation and have special moves.

So in Fallout 3 you get one companion (without mods) and in Fallout 4 they got rid of the karma system and implemented a much more nuanced friendship/affinity system. So now instead of getting karma from actions you gain affinity from companions. Basically if you like a companion you’ll conform to them, and do things they like to gain their affection unlock more dialogue/quests/romance/skills. Also some companions can lock pick or hack and you can just ask them to hack or pick a lock as long as you give them picks. Also in previous fallout games there was no limit to the amount of companions you could have at one time.

In the Outer worlds there’s no karma system or affinity system, they just get xp and you level them with perks like you do yourself. You can’t romance them, they have their own quests and abilities like special moves in combat which are kinda cheesey and immersion breaking imo. Like yeah ok go drop kick that dude in the middle of combat that’s cool, or pull out a random gun you don’t have and do a trick shot, it’s silly. And in real tough fights their ai is totally useless and they’ll get themselves killed in five minutes because they’ll be trying to melee a huge robot sentry or something.

Also instead of telling people to hack something or pick a lock their skill is just added to yours so having them in your party boosts some attributes like speech/engineering/lock picking etc, which isn’t as immersive as just asking them to do it imo.

Also I don’t know if this is a glitch but you can’t undress them which sounds really wrong and pervy haha. But hear me out haha. Like in fallout in Outer Worlds you can give them armor and weapons but you can’t take it off them so if you put a helmet on them that mother fucker is staying there, you can only swap it like a game of fucking musical chairs so now Parvati permanently has a set of additional goggles under her actual goggles because I didn’t want her to have a power armor helmet on walking around the ship. I almost wish you couldn’t give the companions armor in Outerworlds because their outfits kinda fit their character (apart from Nyoka who literally dresses like a fucking clown haha) and giving them armor makes them almost indistinguishable from enemies. Also there’s a mode where they can die permanently, yeah don’t think I’ll be trying that haha.

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Honk honk!

Also honestly the companions are sort of flat, just your generic stronk wamans and sort of conflicted pussy men and a cleaning robot who shoots acid. Points for guessing who my favourite companion is haha.

 

3. Combat;

This probably should’ve come after guns but… oh well haha.

Combat in Fallout 4 is pretty decent, a lot of it tense and fun and hard and you sort of have to use a bit of stealth and surprise and the enemies aren’t geniuses but they’re not dumb either. The enemies are pretty reactive and vocal.

In Outer worlds the combat is basically just chipping away at a health bar until the enemy ragdolls and glows indicating loot. Certain enemies are weak to certain types of damage but it doesn’t really matter all that much and the enemy i.a is pretty fucking dumb. I don’t think I’ve ever been ambushed or surprised. Marauders just sort of hang around an area or are waiting on the main path. You can be like a foot away from them dressed like a tank with a giant robot behind you and they wont notice you until you’ve unloaded on them. The combat is just serviceable. It also has like a bullet time mechanic which totally isn’t vats and totally isn’t there to cover up how clunky the shooting is.

Melee combat is pretty much the same, but it’s split into one handed and two handed, nothing that special.

4. Perks/leveling

The perk system in Fallout 4 is pretty good, in fact its pretty damn good, a lot of the time when you’ve played the game over and over you’re playing just for the perks to try out new end game builds so the skills and perks add a nice level of replayability and a good level of customisation.

The perks in Outer Worlds, gonna be blunt, suck ass. They’re really bad. Like they have this cool system where you can accept a flaw, a negative perk so you can unlock a new perk and I thought that was cool because there are three perk tiers so I though this would allow me to unlock the perk tiers faster. I did this before reading the perks. The perks are pathetic and all the best ones are on the first perk tier, it’s a total waste of time. Like ‘wow I can walk 25% faster, epic.’
Extra carry weight, faster cooldown for your bullet time and companion abilities, did obsidian make this? How is this perk system worse than new vegas?

I do like the leveling system though because you have to level a whole skill tree before specializing at level fifty, actually I dunno if I like it but it kinda makes you op. I can feel my character becoming a jack of all trades. I’ve already customized my squad so I can do basically everything, there’s pretty much no encounter I can’t get out of with a speech check. Again this hurts replayability. my character has negative in speech but because of companion system I can breeze through every speech check and I just ended up putting perks into it because it’s easy and the combat is kind of boring filler.

Why do you play games like this if it isn’t for interesting builds and perks? The guns and loot maybe, well the guns and armor are kind of bleh too.

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5. The story/quests

The story in every fallout is serviceable, it gives you a reason to progress. Fallout 4 and 3 in particular go for familial connection to stoke a sense of emotional drive which on the tenth play through is totally moot but it tries.

The story in Outer Worlds is totally placeholder “err save the other frozen colonists to err save the colony I guess”. And it’s also the story for Rage which is another besthesda game, but that game had awesome vehicle combat and pretty decent shooter mechanics as far as I can remember, still didn’t ask for a sequel though haha. Why do I care about the colony? Why do I care about the other frozen colonists? I’m pretty much a space pirate with a cool ship, I can do whatever I want, sod the colonies I’m going to space vegas! I mean going for the ‘baddies stole my baby’ in fallout is cheap emotional manipulation but it’s effective. It’s more effective than save these faceless frozen dinners in space to save all the people of halcyon for reasons. I mean the world doesn’t even seem that fucked honestly.

There’s this weird mission on Monarch the second planet you explore where you go looking for this guy and boom cannibals and I was like ‘y tho?’. I mean I get cannibals in a post apocalyptic world, all the greenery is dead, the soil is irradiated the animals are mutated but this is a functional colony on a lush planet. There are creatures you can eat all over the place, I mean sure they can eat you too, but surely people are harder to kill and eat. Also they were like right outside the first fucking colony. Like mate, hold on, maybe just nip into town to get some fucking chips before you start snacking on the postman. It just felt like it was there because it was in fallout and ‘cannibals so spoopy yo’.

Except the mission was shitty, you just go there looking for this dude and he’s locked in a room upstairs of this creepy obvious cannibal family’s house who want you to ‘stay for dinner’. It was so unsubtle and I thought there must be tonnes of ways to do this but there wasn’t. I couldn’t pick the lock on their kill room so I just had to kill them to get out. That was the mission.

The cannibals in Fallout 3 weren’t even a mission, they were just there. It’s just something you can find, it’s not even related to the story, you could completely miss it. In fact I’m pretty sure I did on my first few playthroughs. And when you kill them you can get a ripper, and that’s the sort of stuff that encourages you to explore.

Because of the nature of the level design you can’t really go off on the beaten path in Outer worlds, because there isn’t one. Even if you did do that and accept no quests at all and just go exploring what’s going to happen is through exploration alone you’ll just inadvertently complete all the quests in the region before accepting them.

6. Loot

The loot game of Fallout 4 is probably some of the best in any game, I get some people hate it as grindy but it’s immersive and fun imo to have to find certain materials for certain things, whether it’s to upgrade your guns or build your settlement. Like by the end of Fallout 4 with all the dlc you’re sending fully armed robots you made to deliver concrete to certain settlements so you can build structures there. It’s pretty in depth and interesting.

In Outer worlds it’s super casualized, the loot is just guns and armor and junk and you can break down guns and armor to make armor parts used to repair armor or weapon parts to repair weapons. You can also tinker with weapons to level them up or add mods, same goes with armor. Cool thing about this is if you have high engineering skill you don’t need a work bench to fix your stuff, you can break down and fix stuff on the fly which is really useful.

So in a game like Fallout you want to explore not only for story and cool weapons but also to scavenge materials. Like you end up starting to build something and it’s half done because you need more of something so out you go again on another adventure to who knows where. There are even factories that are teeming with rare materials. It’s interesting and it just works haha. In Outer Worlds there’s just advancing the plot, the loot is secondary.

7. SBQ (Steve Blum question) I’m pretty sure Steve Blum isn’t in Outer Worlds but there’s still gonna be dlc to come. He might have just put himself on the credits preemptively.

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8. Bugs

Yeah a whole section for bugs in a game that ‘supposedly’ has no bugs on launch hmm hmmmm????? Yeah it’s pretty fucking buggy tbf, disgruntled bethesda haters are basically trying to push this narrative that the reason fallout games are so buggy is their ancient engine they’ve been using since the dawn of time. Yeah bet you didn’t know Oblivion and Fallout 4 use the same fucking engine, well now you do. Bethesda have been using that engine for years just putting tape on the leaks, buffing out the rough edges, basically putting lipstick on a pig for years now with that ‘aint broke don’t fix it’ mentality. And Obsidian cultists tried to blame bethesda for how notoriously buggy New vegas was, that and how little time they had to work on it.

But how long have they been working on Outer Worlds? Who knows but surely longer than on NV.

Now I’m not the kind of guy that harps on about bugs unless they actively harm my enjoyment of the game, I don’t care if some guy clips through something or the physics break or whatever, just visual bugs don’t bother me, it’s par for the course. But Outer Worlds has bugged quests that really hurt the game as well as the immersion. As well as sound drops.

When you come on the ship the ships computer will tell you that your crew are interacting in some way and it’s basically an in game cutcene meant to add immersion but they hardly ever work, most of the time nothings happening or it’s the same scene you’ve already seen repeated again which just defeats the point and completely takes you out of the game. Tack onto that people climbing invisible stairs and invisible ladders and there’s some stuff to be ironed out.

But there are quest bugs, one I know is a bug and one I’m not sure is a bug or just bad design.

All the companions have companion quests which unlock an ending for them and I finished most of them but two I couldn’t complete. Parvati’s quest line didn’t even appear and Felix’s was already failed without me even doing anything. I just got the quest and it failed, I have no idea why there was no reason in game that it would’ve failed. I could even do the quest without the quest markers just following a guide but when you find the final guy to talk to he wont engage you and I just had to kill him, that was the only way to complete the quest but it didn’t count as finished and I got no xp from it.

And normally I’d be like ‘well that’s just one quest who cares’ yeah but it’s one quest that literally effects the ending, now when I completed the game Felix and Parvati just died for no reason and there was no resolution for their stories.

The second quest bug was I accepted a mission from this random chick and I love how this game makes you feel like quests are hidden all over the world. This quest wouldn’t have even been a thing if I hadn’t kept talking to this person and it was a pretty decent quest. It was this little cool quest where you investigate this retirement village and it turns into a trap and you have to escape but the thing is trying to escape the hard way means destroying board robots and I didn’t notice that it was lowering my standard with this faction who ran this part of the world. So when I came out of the dungeon every npc had turned hostile for no reason and I had to liquidate them all which completely fucked up any other way of completing the main quest I was doing in the same place. I had no other option but to go in guns blazing, which was really easy because this game is casual af but it was just annoying and immersion breaking and even the quest giver had turned hostile to me so I failed the quest. It was just so dumb.

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9. Summary/niggles/world.

Ask yourself why are you playing Outer Worlds, it’s not the loot, it’s not the gameplay loop, maybe for the characters or the story, not really. Endless boring conversations that go on forever with npcs. I mean the dialogue is pretty good for an rpg like this, I didn’t find myself skipping through a lot of it like I do in badly written rpgs but you can’t base a game around a good conversation system and not have an actual decent game attached to it. I ended up just investing in speech because it was just quicker and easier than combat. Maybe reading endless emails that just amount to rick and morty gags.

I remember being so immersed in the fallout and deus ex that on my first play throughs I read every newspaper, every email, because the world was interesting and real I wanted to know everything. Like if you read all the terminals in the institute it literally tells you all the secret synth spies in the common wealth, just amazing immersive lore. In Outer worlds the terminals are just excuses to display their ‘hilarious comedy’. I’ve got nothing against humour in games in fact I love it when it’s used properly and sparingly and not like borderlands where’s there’s some stupid invader zim gag every two minutes. Games like that, the joke is basically on the person who played full price for this garbage. So when I read a terminal I expect it to be super interesting and relevant not some stupid time waster gag. But for me to want to read the email in the first place the world has to feel real and immersive and compelling and Outer Worlds just isn’t there for me. It definitely has a better and more immersive world than any Arkane game though.

Why are the quests so cookie cutter? Why are all the male characters completely incompetent morons and all the female characters are smart and tough and basically perfect? (Actually there’s this one girl that locked herself in a closet and you get her out by telling her to unlock it from her side, that was pretty funny haha).Why do I feel like I’m losing years of life in every loading screen. This is like a game you should bring a book to read in loading screens. It must take forever to load up all those buildings you can’t go into. Why do all the enemies mill around the roads with their backs turned waiting to be ambushed? Aren’t they there to ambush me? Why is there no day night cycle? No one goes to sleep. This is important immersion, if you want me to believe that this a real living world, humans need to sleep.
Why do the enemies looks like lilo and stitch plushies? I don’t know whether to shoot them or win them at a fair. Also why is the bringing your weapon up and the action button the same fucking button??? About to engage in combat, better pull my gun out and it’s so immersive that no one reacts to your weapon being drawn at all. Why is there no flash light? Why no romance options? Why no radio?
The music and flash light is all about atmosphere, no darkness or shadow, no possibility for scares or tension. The music is also relegated to jingles, why is there no radio stations, they had the balls to copy the vats system but they held off on radios why? Was that just a step too far or is that too much effort?

Some of the music is great though, like in Fallbrook the atmosphere there is totally space western firefly tier, it’s great, then why is it generic mass effect tones for most of the game? It’s like they copied fallout but left out most of the best bits, if you didn’t want to be compared to Fallout why mention fallout in the marketing and release it in direct competition with Fallout 76 (as if that’s competition haha).

Now I’ve written all this and you’re thinking I hate this game, this is a Prey 2017 situation but I actually really like this game but I’m looking at this generic fallout clone in space and thinking; this could’ve been so much more.
And what’s more I applaud this game, I know it’s going to do well because it’s marketing department are either geniuses or the luckiest fuckers on the planet. Because not only did they announce this game mid Bethesda belly flop falling flat on their faces with 76, but they launched it just when Bethesda announced that god awful subscription service. They literally couldn’t have asked for better PR and they’re releasing at a time with almost no competition with a fresh IP. This is going to make money and I’m really happy for them because I want that DLC and I want a sequel where you can fly that damn ship, this has the potential to be no mans sky meets fallout, it has the potential to be the best rpg series ever. It’s just not there yet.

The thing about this game and why people are so adamant in defending it is because it makes for a good narrative. Because there’s a lot of history between bethesda and obsidian. Bethesda is a pretty shitty company and they’re well known for treating studios like obsidian like shit. So people see this as like the triumphant return. Like Bethesda is this evil dragon swallowing and destroying all these little publishers and enslaving arkane, forcing them to make shitty looking glass game clones for eternity.
And obsidian is this underdog who was defeated, who goes off into the forest to train only to return and slay the evil dragon. But it’s just not true, Outer Worlds is not a fallout slayer, it’s a fallout 76 slayer but that’s not a fair contest.
Say what you want about Fallout 4 all the memes ‘another settlement needs your help’ the dialogue system sucks but the game is just bigger and better in almost every way and isn’t nearly as streamlined and casualised as Outer worlds is. The real Bethesda slayer is probably Cyberpunk 2077, if any one can topple bethesda it’s Cd projekt red.

And although I would love to see Bethesda crash and burn I also want to see if Starfield is any good because that could actually be fallout in space and that sounds epic, if it involves actual space combat, if not it’ll get trashed for being an outer worlds clone haha.

So in conclusion, I don’t hate Outer Worlds, I like it a lot although the looting system drives me fucking nuts having to tap X over and over, gotta be pixel perfect to pick up some bullshit. And I almost quit when I saw how crappy the perks were but I gave it another chance and I really enjoyed. Except for the last boss which is ass cancer, it’s just a bullet sponge version of a robot you literally have in your party haha. Also the main villain just sort of pops up at the end to be evil and die. You only see videos of him until he’s trying to kill you right at the end and when you meet him he doesn’t even say anything he just starts shooting haha.

Finally, I know this game is going to do well and I’m really glad because we need more space games, even though this isn’t really one haha. Like come on, not even a jet pack or a low gravity level in space? You don’t even get space suits. I just think it sort of lacks any real identity of it’s own and copies other games and adds nothing new, it doesn’t even have as much stuff in it as Fallout new vegas, you know the fallout they made haha.

Nevertheless, I enjoyed it and I would recommend it to people who like mass effect and fallout. I’d definitely recommend people stop playing Fallout 76 and play this instead haha. It’s going for a song on gamepass but for buying options in all honesty I’d wait for a sale or until we get significant dlc releases.

This is a good 7 or maybe a really good 6.5 for me, it’s not amazing but it’s on the cusp of being amazing, one little push and it could get there. One mechanic that could’ve made it stand out, if there was space combat or more varied level design this would’ve been a 10. But in it’s current incarnation it’s very safe and by the book. Maybe it’s taking a risk even existing but the game itself is not taking any risks in terms of it’s actual content and gameplay and story. I try to ask myself why I don’t hate this game when I loath games like Prey 2017 that just cynically copy another game and add nothing new. It’s because this game doesn’t have an ounce of cynicism in it’s whole body, you can tell they really tried with this game. It’s made with love and passion it just needed something extra to make it stand out from the crowd. Without a doubt this is a title I will be keeping an eye on.

So yeah pick this up on gamepass or don’t I don’t give a fuck haha.

This took way too long to write and almost no one will read it or they’ve moved on to hating on Death Stranding haha.

See you…

download (7)

Gears of War another one… I mean 4

This just came out on games with gold and if you’re on xbox you’re well aware games with gold has been inundated with outright stinkers recently as Microsoft is trying to push the new gamepass ultimate thing so they’re trying to phase out gold as a thing by combining gold and gamepass into a pretty reasonable package but I still don’t want to pay extra to play like a handful of ok games buried under piles of indie garbage. Considering I only pay for gold so I can play warframe and payday 2 online and the gold stuff is just a bonus, I’m not that bothered by it but this just came on it and I thought I could rant about it a little since I’m still suffering what for all intents and purposes could be called ‘writers block’. Hence no content this week, probably next week.

So I started playing this game when it was on gamepass when I bought it for a month when it was a quid and I got bored of it before the third act and just decided it was a waste of time, none of the characters are really very interesting, not even the original characters.

There’s barely a story, it’s just ‘go save these people’, the plot is there just to push you into shooting galleries so you can sit behind chest high walls and take your turn shooting.

I played the first three games, I think, I don’t really remember if I played three, I just can’t stand cover shooters, they’re like turn based games without the strategy, you just have to wait til someone sticks their head out and shoot, it’s boring. It’s even more boring when the enemies are all just robots in the first part of the game.

It kind of reminds me of binary domain which is like a japanese rip off of gears where you fight robots, but the robots were satisfy to shoot because bits were constantly flying off them. The robots in gears just explode. So I got bored of fighting uninteresting enemies in shooting galleries and stopped playing only to pick it up again as a time killer on games with gold.

And this time I completed it and I regret that haha. I mean it was kind of fun but the ending and the laziness of the game just makes me mad and reminds me why I will never spend money on the series ever again.

This is probably the laziest sequel to a game ever conceived of, and the only reason it exists is money. Because I guess the first three games wrapped up nicely, they beat all the locusts and won the war. But this game is like “hey why don’t we just bring the locust back and pretend they’re completely new enemies when they’re the exact same character models except some have little bits of crystal coming off them?”

It’s so brazen I almost have to clap and be amazed at the stupidity of an audience that didn’t call this out.

It’s set I think twenty years on and you play Marcus’ son who’s basically a Nathan Drake clone in the shape of a fridge. All the characters are trying to be naughty dog knock offs, the banter is just bleh between them.
The first thing I noticed about this game is it handles the exact same as the 360 games, how is it still tank controls essentially, why in 2019 does it fell like the character is on rails? Why can’t he walk normally? Why does it feel like I’m controlling a giant block of tofu?

All the shooting is the same, the guns are the same with a few added guns which you’ll never have enough ammo for to really make them useful. You just use them up then switch back to the lancer and gnasher which are the same.

It looks nice, the only thing that’s updated seems to be the graphics but it’s a linear game with sky boxes so it’s not that amazing, you’re not rendering a huge open world, just linear levels.

The new mechanics are basically tower defence levels which were pretty fun, the game isn’t so bad when it feels like you’re playing the old gears game and locusts are still pretty satisfying to kill, much more satisfying than those shitty robots.

There’s also a really lazy mech sequence which is obviously just a reskin of your character made huge. It’s laughable honestly. it moves exactly the same as the character so you don’t feel like you’re in a mech at all you just feel like you’re huge and it’s silly.

The story is laughable, it’s just pointless, the ending was so bad I was honestly shocked when there was no level after the credits.

You just go looking for this chicks mom and then you find her, that’s the whole ending, that’s the whole game. The locust were gone then they came back but a bit different. The ending is so smug because it knows it’s getting a sequel so it’s like it didn’t need to try or really have any pay off or satisfying conclusion, it just ends.

And what’s worse is it tries to have emotional resonance just for the sake of it with characters we don’t care about or only met for five minutes and didn’t like. I didn’t care about saving this person, I was just playing to shoot more monsters. You’re supposed to be invested in what happens at the end and I didn’t give a shit.

And what’s worse is it kind of has a good set up, it’s set in the future where the cog is like an oppressive regime and you’re fighting them at first and that had promise. It could’ve been a completely different game about a civil war or a revolution but then they realised that the robots were boring to fight and they didn’t want you chainsawing normal people so they just brought back the locust but with crystals haha.

Because really what this game needed to be edgy was to have the balls to chainsaw other people, to have a civil war or a revolt would’ve been so much more interesting than just fighting more aliens but they went with the path of least resistance.

I think that says it all about this game, it’s just another one which is tacked on after they already finished their trilogy. And they’ll just keep pushing the series to disaster because microsoft has literally no other exclusives that are worth mustard.

Well that’s really all I had to say about it, I promise some actual content next week.

See you…

AC Syndicate Review (Rose tinted savagery)

I was thinking of using some stupid pun like ‘Syndishit’ or ‘binthisshit’ but it seemed tacky.

The reason this savagery is rose tinted is because I got this game free with games with gold on xbox, so this is the best possible review I can give this game as the sting of not having paid forty quid for it is not present. Baring in mind if I had paid full price or anything at all I would have torn it to shreds because it’s not worth the full price of a game.

I honestly tried to like this game, I haven’t actually played an AC game since rogue which was ages ago and after that these two didn’t really interest me. I enjoyed it at the start, AC is fun when you get going, the gameplay is decent, the world looks all right. But once you really get into it there really isn’t a lot to these games.

You run around and climb and stab the man and then run around and climb some more. And after that’s it’s just constant repetition.

The things I liked about it were the combat system, they seem to have changed and I thought it was just mashing X to win but there is a little subtlety to it and there are combos. Taking the boroughs is repetitive but it’s fun testing out new skills and weapons and I thought I’d hate changing between the two characters Evie and Jacob but I actually really liked it.

It made for a nice shift in gameplay, I’m playing Evie one minute being all stealthy taking down workhouses and then I switch to Jacob and I walk right into a gang stronghold and just start punching people. It makes for a nice switch in gameplay and it stops the rpg elements from breaking the game. Because in a lot of stealth games you get rpg mechanics that ruin the game because if you invest too much in stealth you inevitably have a boss fight where you cant even hide and it just makes it impossible. But this gets around that because you have your stealth character and you have your combat character to switch to if you need to. And I liked how they had their own individual skills, like Evie couldn’t unlock the top fighting, toughness and shooting skills and Jacob couldn’t unlock the top knife and stealth, keeping both play styles unique.

Also finally different costumes have different effects and you have lots of different gear play with. And the game basically entails doing a bunch of fetch quests or nonsense missions to unlock an assassination mission. They’re pretty good, you have lots of different ways to approach them, when I say ‘lots’ I mean three. But they’re ok, kind of like Hitman but then why wouldn’t I just play hitman if it allows me to cut out all the busywork and pointless collectibles. (Seriously does anyone collect the collectables in AC games, there were like fucking pressed flowers to collect in this and I was like ‘huh’).

Now onto the fun part the stuff I hated haha.

First thing that let me down is there are basically only three variants of the same weapon for the entire game. You get a kukri, or a ‘cane sword’ (in name only because it’s a fucking knife it’s not a sword) or brass knuckles and then every subsequent weapon is just a reskin with different numbers next to it. And what really annoyed me is you only see the weapons when you actually attack, so I invest in this dope looking ‘cane sword’ and I can’t even walk around with it. And don’t get me wrong I love kukris, I have like four of them but that doesn’t mean I wouldn’t like a bowie knife or something just for a change. And in previous AC games you could get maces and axes and each sword had different speeds.  I dunno this just seems like streamlining instead of expanding.

The guns on the otherhand were pretty cool, reminded me a little bit of red dead but not nearly as good in the selection but on the whole I like the leveling because they dished out weapons gradually and you get a feel for a difficulty curve.

The next gripe I have is a difficult one because I actually liked the climbing in the previous games but I guess it made it necessary to shrink their game worlds before because you couldn’t get around the map fast enough. So in this game you have the scouting positions as fast travel points and you have carriages but you also have a grappling hook zipline thing.

So yeah that sounds cool, you’re zipping around like batman dropping smoke bombs and zipping away, that sounds really cool. Like it’s a game version of gotham by gaslight. It sounds cool but we’re forgetting this game was all about climbing and climbing was almost a sort of puzzle and having a grappling hook basically makes all of that unecessary. So where as in the previous games climbing to the top of big ben would have been this awesome achievement that took time and effort and skill it now takes literally one button push to go from the ground to the top with the grappling hook.

And as far as the climbing goes it’s been simplified to the point of absurdity and I honestly don’t know why they would introduce a grappling hook in this game and not in any of the others and it makes me think its because their climbing system has basically been dumbed down to the point of not even mattering so they have a grappling hook to cover that up. It essentially removes climbing from the game.

Now I’ve got the gameplay stuff out of the way, I mean if you know AC as a series you know what gameplay is like, I mean if you play one AC game you’ve basically played them all. They just add a little something new each time. Like building a town and hunting in 3 and pirate ships in 4. Time to move on to the the story; there isn’t one. Well that’s that done.

No seriously the game literally starts with the main characters just going to London to fight templars and get some relic and that’s it. There’s no back story or emotional tie to the villains, no revenge story or redemption story or coming of age. There’s no arc, no character development that stretches further than ‘Oooh Jacob has a new hat’. It’s completely hollow and all the characters are cardboard cut outs or tongue in cheek over the top representations of historical figures introduced like they’re on a cast of a kids tv show. “Ooh look it’s Charles Dickens I wonder if he needs me to stab anyone in the neck for him!” And once I realised that these side quests for these figures didn’t propel the story at all and weren’t necessary to complete the game I never did another one because they were completely pointless.

There’s even this side quest where you play a later Frye set in WW1 London where you meet winston churchill and its just more of the same game I don’t think there were even new weapons or anything and the new Frye is even less developed as a character than Evie and Jacob. And her goal, I kid you not is to get the vote for women, when she said that I literally did a full body cringe.

I expected there to be some story surrounding what happened to Evie and Jacob’s father and it’s touched on like a couple of times in idle conversations in carriages you can skip by getting to your destination faster than the characters dialogue and it’s never touched on in regards to the story rendering it utterly pointless. And the characters of Evie and Jacob can just be summed up in grumpy tough girl stereotype and charming rogue stereotype. They’re not developed any further than that.

It lacks the essential emotional drive of a story that makes you want to go forward and I ended up just completing it for this review instead of actually wanting to know what happened at the end because I already knew what would happen in the end.

They defeat the snidely whiplash moustache bad guy who is only evil because he shoots a man for interrupting him once and he has evil hair and a big moustache. That’s it. And really all you do in this game is go around to his parts of town and make his men wear different coloured coats because all that happens when you kill everyone is that they respawn working for you instead.

Now all this story stuff aside, I honestly have no problems with games having shit or no story or very little story as long as the gameplay is fun and inventive and doesn’t get repetitive. And on the other hand I don’t mind if a game series has the exact same gameplay tweaked a little each time as long as it has memorable likeable characters and a good story with interesting worlds to explore, like uncharted. I don’t care if the gameplay is the same in uncharted as long as you’re exploring a different country and Sully is there. I don’t care if they literally copy paste last of us for a sequel as long as the story is as heart rending as the first (both naughty dog games, wtf how did the people who made crash bandicoot come up with some of the tightest story driven games in history and the people who made prince of persia make this tripe???).

This game and the entire series as a whole does neither of those things. It has the worst of both worlds, it recycles the tired rinse and repeat gameplay and has a lazily written nothing burger of a story. It fails on every level because even returning characters are fucking insufferable.

I mean they keep bringing back Shaun and Rebecca like anyone liked them even as far back as AC2, but we’re supposed to be like torn up when Rebecca gets shot at the end and that sad music is playing. It was beyond cringeworthy, why do they think people like these characters? They’re mildly annoying at best, insanely irritating at worst.

I didn’t have a big problem with how they were introduced in 4, they were almost an easter egg and I thought that was fun. But it’s beyond cheesy in this and I honestly don’t know why they don’t drop the side by side time jumping. It served it’s purpose in the first three games but now it’s just a gimmick they can’t let go of and really should. It doesn’t serve the story at all anymore because they’re never going to do a present day game because they don’t have a replacement for Desmond, so why bother?  Why not just have the games set in that time and drop the animus all together?

It seems like a tradition almost, would any one care if in 4 you didn’t have to come out of the animus and walk around the office and collect post it notes? No because it was pointless, it mattered in the first three games because it was all about the two worlds colliding and the difference between reality and history as a game, a game within a game, now it’s just this tumour on the series, an excess of flesh that just has to be there. You could literally cut out all the present day scenes in this game and it would make no difference.

The problem isn’t that they keep the two timelines running concurrent, the problem is they don’t put any effort into either story but also won’t let the concept go. Either drop the present timeline and focus on the main game or make the present timeline relevant and not just a shitty immersion breaking gimmick.

What do you do with a series that basically peaked on it’s first outing? I mean 4 was nice but all it did was give was give a terminally ill franchise the strength to limp on to even more mediocrity.

The problem I have with these games is similar to star wars, they have no plan. They don’t have one person or one group of persons or a show runner planning their games and stories out so they interlink into these nice weaves of narratives it’s just ‘Hey why don’t we set a game in victorian london?’/’That sounds great I’ll go draw some top hats.’ Narrative is a complete afterthought to costumes and micro transactions.

And moreover the world was flat and boring and it didn’t feel like London it just felt like another AC game and I think a lot of that is all the immersion breaking stuff.

… Now you’re like ‘this is when he’s gonna talk about tranny stuff right?’

I’m not gonna dwell on this too long but yes ubisoft has drank the coolaid seen fit to put a female to male transvestite in victorian england for whatever reason that is obviously a woman dressed like a man but everyone still refers to them as ‘Ned’ and it’s not a joke and no one draws attention to it. But they’re really only in the game twice crucially and after that optional side quests I didn’t bother with when I realised the side quests weren’t necessary to either leveling or the story. I got to level ten and maxed out all my skills just by conquering the boroughs and the main quest so they’re completely superfluous and only give you gear that is beaten out by stuff you get just through the regular quests.

So yeah I just went over two thousands words ranting about a game I didn’t even pay for, now imagine if I paid full price for it on launch.

To conclude, stop giving ubisoft money, just stop. The AC series just needs to be allowed to die. If it was ever good or original that was long ago and now it’s a pale, cynical husk of it’s former self. AC wanted to be the COD of third person games and it got it’s wish.

See you…

Kingdom Come Deliverance review (Peak chivalry)

I literally just completed this game and I must say it’s one of the best gaming experiences I might have had in the past ten years in terms of a western rpg that wasn’t Elite Dangerous.

It’s really weird because this game pretty much snuck up on me, I saw a few trailers with no gameplay and I was like meh. Then I dunno, it just hit with the scope and the combat and the whole world that this was a milestone and I said to myself I would never preorder a game again after evil within but I broke that vow for this and I can’t say I regret it.

Straight out of the gate it’s more skyrim than skyrim, it’s more witcher than witcher it has just a sprinkling of thief and it’s historically accurate.

The first thing that really struck me though were the characters and the pacing. The intro really takes its time to ease you into the world and the characters and the story. So that when it all goes to hell I actually, now brace yourselves; gave a flying fuck about the characters.

Like imagine playing fallout 4 but you actually care about your wife you spent literally five minutes with being murdered and your baby stolen. When the shit started flying I actually felt kind of emotional, it grabbed me by the feels in a way a game really shouldn’t be able to and it had me gripped from the word go.

One of the things I gripe about constantly is games not taking the time to set up their worlds or their characters and just dumping us into combat for the sake of keeping people with low attention spans engaged. This game does not pander to these people, and it can be upwards of six hours til you’re into the game proper. I don’t think I left the starting town for at least a week because I was having too much fun thieving and messing around.

It does what fallout tried and failed to do. And now I see why it failed to do those things because it didn’t go hard enough on the rpg elements, if you want a voiced protagonist with a family, you have to go all out and just have the character as a defined person. Kcd just nails, you’re Henry a blacksmiths son from Skallitz, boom, the rest is up to you.

So it’s less about who you are and more about who you become throughout the game and I loved Henry and I loved his interactions and friendships and romances and all the characters are perfect, three dimensional people.

Like I kept thinking about Skyrim and how every character is essentially a parody, they’re just cardboard cutouts walking around spouting inane dialogue and they’re just jokes, they’re walking one liners, they’re not real people. The people in this game feel real. They feel like they have this whole internal world.

The game takes itself seriously but still manages to be fun and sometimes funny and lighthearted, like real life it takes the ups and the downs and it balances them perfectly.

The feel and world are just perfect, nailed.

Combat is amazing, as a former fencer I can say it’s the first game with a parry/reposte and a feinting system, it just blew my mind, it makes skyrims combat look retarded in scope. And it’s always fun, I relish getting into fights that feel more like bladed games of chess than hack and slash button mashing.

The leveling system is great and it does away with the nonsense skill trees like skyrim or the number bullshit from fallout. You just level up skill as you use them unlocking new techniques and perks and you get stronger and faster as train but your health never raises. You get more fit but you can’t grow a second heart and you can’t heal in combat not to mention your saves are limited so all put together the game is just insanely intense and if you pick a fight with two or more people you’re toast.

The game forces you to think and to plan and to strategise your enemies and I found myself waiting til night fall to strike bandit camps under the cover of night and kill them in their sleep or poison their food. I’d take out their sentries with arrows and then stab their camp leader in the heart while he slept.

It’s just such an immersive world.

I really could go on about this game forever so I’ll just go over a few minor gripes and then go over the inevitable controversy surrounding this game.

Now these gripes are so minor they really need not mention but I’ll mention them anyway, it’s buggy as shit haha. It really can’t be helped, they’re a first time publisher and they were rushed by the fans but this game is bugged to shit but that’s all the more reason for me to come back and replay it in a few months for my second playthrough and have it run smoother.

The ending isn’t so much an ending as it felt like the developer was saying “ok that’s enough game for you”.

I mean honestly it was fine, the game is plenty long enough to be worth the forty quid price tag by todays standards and they’re basically an indie developer who crowdfunded this game which I’m glad to say is selling incredibly well beating out even bethesda with their dismal new wolfenstein game.

But I just think the ending was a bit anticlimatic, it really wasn’t even an ending except maybe in the sense of an episode to a tv show and I feel like if this was ten years ago this game would have just been twice as long for the same price.

I think we’ve had our standards gradually lowered over the years by these big game publishers we overlook the fact games used to be much longer, they used to be these huge events and now they’re parcelled out to us in small chunks to make the developer more money in the form of dlc.

What is dlc except taking a part out of a game then to sell the game at full price and charge you extra for the bit they took away? It’s basically fucking theft, I mean come on.

Like this game has the goal *spoilers* avenging your father and getting your sword back and it ends with you doing neither of those things, like wtf? I mean where is the rest of my fucking game?

*spoilers end*

I’m not really complaining because the games length is perfect and it feels cinematic and engaging and above all realistic but I still feel a little cheated.

But I feel a great hope, this is Warhorse’s first game and it was crowdfunded and it’s still better than anything a triple A game developer is doing. This game with the fraction of the budget and experience is making ubisoft and bethesda look like amateurs in comparison. It makes a mockery of them.

And although I did like the witcher I really think a lot of it really over hyped, it’s good but I always felt like I needed to play the previous games and read the books (which I’m doing now) to enjoy the witcher 3 and even then I can’t really see myself giving a shit whether geralt ends up with triss or yennifer because I thought they were both sort of obnoxious haha. That being said I’m loving the books and I have the second game, just haven’t started playing it yet.

Now onto the fun shit, controversy haha.

Ok so if you haven’t been living in a cave you’re well aware that the gaming industry is pretty much infest with sjw I dunno how you would describe them, hipster cultists busy bodies who don’t play games unless they’re about depression and are 8bit or ironic in some way and the developer is a lesbian herbivore trans-triceritops with adhd.

You know the sort, the virtue signalling race huxtors, the shekel grubbing gender benders screaming oppression as they hear the coin purse shaking.

Yeah so they really tried (and failed) to burn this game, and burn it hard, why you may ask?

Because there are no blacks or gays or sheboys or whatevers in it. I know right, now black people in 15th century Czechoslovakia, it’s downright shocking that there would be no black people in a game set before africa was even on a map. And the witcher got the same shit for this, because that game is about polish folklore written before they even knew black people existed.

But you know there are people out there, you know who they are the ‘we waz kangz’ folks who think black people were these magical time travellers with space ships who ruled egypt and created white people but then were enslaved by white people and somehow black people were everywhere even in victorian england as soldiers and they were achilles and joan of arc and friar tuck, they waz everybody essentially.

But I think the thing that triggers these people the most though and it’s the most telling is just one word.

God.

I dunno, I found it really refreshing the first time I heard people talking about God and Jesus in this game and it made me realise that this was the real world. And they weren’t talking about Talos or mentioning god in an ironic hipster way as if they knew it was a joke. But instead talking about God as if they were devout believers and shock horror even the main character is christian.

There’s no option to be a polykin toast sexual demi-girl agnostiskepchick, you are forced to be a hetrosexual white male christian and this is rustling jimmies from here to california.

This game and this developer is not here to cuck to you, they’re not here to pander to your fucking bullshit. They’re not going to bend their narrative just so you can tickle your pickle playing a black female lesbian knight in medieval bohemia or a black female nazi a la cod haha.

They don’t don’t give a shit about your feelings, all they care about is making a great and historically accurate game and that is exactly what they’ve done and will continue to do and there’s nothing you can do to stop them because their sales are through the fucking roof.

oppression

Fucking hell, almost 2k words on this, I need a fucking life.

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