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Rage 2 review

I’d kind of blown my load when it came to whats on offer on gamepass after the thoroughly disappointing Outer Worlds, a game I wasn’t even that hyped for so what could’ve been a pleasant surprise was just a shallow passionless borefest. After that I went back to rage quit Shadow of War which is an ok game, I really love the nemesis system, which is like this cool orc hierarchy where you can pit orcs against each and engage in a rudimentary form of politics at the end of a sword.

It’s a fun and really innovative system that I wish was in a more interesting game because aside from the nemesis system the game really doesn’t have much to offer. It’s basically discount assassin’s creed in a universe I don’t care about. The characters story and gameplay are just meh and they made the sequel more grindy so unless you have a good narrative hook or really enjoy the combat the grind doesn’t feel worth it. Especially when the loot is different skins for the same armour and weapons which only change the number next to the name.

I was kinda tempted to do another stellaris run but that’s kinda the same situation, it’s fun but I suck at it and the amount of time I spend on it just seems like a losing battle. I tried to play Planetfall that game that has the longest name ever but I just couldn’t get into it. I just hate the art style, I can’t describe it, it just feels like stellaris lite. It has settlement management but it doesn’t feel as in depth, it feels more casual and I didn’t really like the combat, it’s like a mix of xcom and stellaris but it lacks all the punch of either. I love how in xcom all your men have names and specific skills and nicknames. Which is why I’m playing This is the police 2 right now which is excellent and there’s a review in the works for that.

But yeah what was this post about again… oh yeah Rage 2, it’s pretty good. The end.

Ok no so this game wasn’t that interesting to me when I saw it announced, I liked the first kinda but I really didn’t see the need for a sequel, especially after doom and the underrated mad max game, I see even less reason for this to exist. And according to the reviews it had a disastrous launch, the reviews savage it for being totally bug ridden and unplayable but as it stands on gamepass right now I ran into minimal bugs and the game is totally fine now. The first Rage was the first time I realised how much dlc was total bullshit and literally just hacked a part out of your full game and sold it back to you and that really pissed me off. Because in Rage 1 there was literally an area in game I couldn’t enter because it was dlc, like it was right there but it was asking me for money to enter it in the full game I purchased with my money. That’s like buying admission to a waterpark and then getting charged to go down a waterslide, or no paying for penis enlargement and then being charged each time you jerk off haha. It was total bullshit then and it’s total bullshit now. Dlc should be an extra thing made after the base game, not just a part of the base game they stole.

Ok rant over.

So I wasn’t that hyped for this game but I thought Doom 2016 was ok and this has the same engine I think, so yeah it’s basically Doom 2016 meets mad max which is pretty cool.

The start of the game is pretty fucking generic honestly, don’t go expecting an enthralling immersive world or story even close to something like fallout or mass effect, the story is really campy nonsense (I mean tbf so was doom 2016) but thankfully it does an ok job of staying out of the way. But I much prefer the tone of games like Elite and mad max where it takes itself seriously but the story is either non existent or just serves to drive the game forward.

The tone in Rage is like a loose comedic style, like borderlands but with a less cringy art style and it takes itself a little more seriously. But the world is sort of cartoony with very little interaction. Don’t go into this game expecting Metro levels of immersion and story telling or Fallout levels of quests and quest givers. I ignored most of the side quests as all they really do is highlight a spot on the map you were going to fuck up anyway haha.

But in all honesty the loot system is pretty good, ten times better than Outer Worlds where all you ever find is money and more lockpicks to pick doors that hide money and more lockpicks. The loot is actually stuff you need, mainly feltrite which you use to upgrade your guns and powers and money you use to buy more mods for your guns and powers. Also how you progress and get new weapons and powers is really good and fun and works really well so you’re not getting too over powered too quickly but you want to track this stuff down. It also makes sure that the weapons are all unique and interesting and satisfying. This isn’t like outer worlds or borderlands where you’ll be tossing out guns every ten minutes because you found one with a slightly higher number next to it’s name, this is a hybrid shooter. When you pick up a gun you’ve basically got a whole new playstyle and they all feel really distinct and unique. Which is the same with the powers, which I’ll get into later.

So guns, it’s a shooter, how do the guns feel? They feel fucking amazing ok, I judge all shooters by their shotgun and when I picked up the shotgun in this game I didn’t want to use any other weapon and I didn’t for most of the game because that shotgun is so satisfying to use. It feels and sounds really powerful and it looks super cool, I can’t really say if I liked the Doom 2016 one more or not, it’s been a while since I played it. But the weapons feel great in this game. Also biggest thing for me is it has an upgrade system but you can’t upgrade the power of the weapon which is just how it should be, you can only upgrade the capacity/reload speed stuff like that. What does that mean? Well that means when you pick up the shotgun it doesn’t fire bunny farts, you pick up a shotgun and it’s a shotgun upgrades or not, you fire it, the thing on the loud end is gonna be dead.

The powers are pretty nice and I found myself wanting to upgrade them and use them all and they’re really nicely mapped on the controller so you don’t need to cycle through them. So you want to use them and they’re very intuitive in how you use them, there was never a power that I was like “that’s fucking useless”. I used them all and the great thing is there’s no lame mana bar, there’s just a cooldown on each ability and you can upgrade them to shrink the cooldown which is perfect for me. I really hate games that have mana pools where you have to like chug magic potions or eat energy bars to use your abilities, a cool down is much better (or you could just use both like Prey 2017 for some fucking reason) it stops you from spamming them and makes you think more tactically about using them but you get a feel for them and you don’t have to keep topping your power up. Some of the powers are freaking cool too, my favourite is like something straight out of crank, it’s basically a power where if you die you get to do this little qte and your power suit will shock your heart basically bringing you back to life, which is just totally cool. But it has a cool down so if you die again in like the next couple of minutes you’re toast. It just gives you a second change to get back into the game, activate your rage mode and fuck things up haha. It all just works really well and the powers are fun and fit into the world and they make you feel powerful.

Vehicles were ok, but it’s hard to put this up against a game like mad max where so much effort was put into a game about vehicles, compared to that they’re just ok and the vehicle combat is kind of easy because you have mounted gun on the first car you get and it’s not in first person, it switches to 3rd person camera when you get in a vehicle which I hate honestly. I prefer 1st person camera at all times because it’s more immersive. I like to feel like I’m in a vehicle, see the steering wheel and dash like metro and elite and far cry. The vehicles are kind of where this game loses a step because there are a bunch of vehicles in this game but you can only upgrade the first one you get and vehicle combat isn’t that necessary for the story or progression at all. And you get this sick hoverbike really early in the game that basically breaks the game and makes all other vehicles pointless because you can get anywhere twice as fast on the hoverbike because it’s basically a helicopter, all obstacles and enemies btfo, I can just fly over you. There are like road blocks set up by bandits trying to kill and rob people, I can just fly over them giving them the finger if I want.

But this is a game where you do want to go these bases and kill enemies, one; because you need the loot to upgrade your guns and powers and two; because the combat is fun as fuck.

I just wanna compare the gameplay loop of this to Outer Worlds. So in Outer worlds you leave a city and you walk around with your generic snarky companions with millenial haircuts and you walk along a road where there are some bandits waiting with their back turned. Then you snipe them and your companions have cringey animations where they use their ‘skill’ but basically you just stand there firing until they die, maybe use the time slow, probably not haha. Loot their corpses, no blood, just lame sparks and you can’t even loot everything. And then you go back to the town to talk to a bunch of boring npcs who never move from the spot.

Ok so what’s the gameplay loop in Rage 2 like? You get on your sick ass hoverbike until you see a bandit base that has some cool shit you want, you land and park your sick hoverbike haha. You walk over to the front gate of their compound then you burst into a full sprint turning invisible as you do it to barrel into the first enemy you see and kick them in the face so hard they’re turned into chunks and red mist. You then spin around to systematically dismember their friends and colleagues with your meaty shotgun. I mean cutting people in half, blowing legs off and then stomping on their heads. A heavy armored enemy is lumbering towards you and the shotgun is stripping armor that’s visibly flying off with each blast, so you use your blast power to knock them into next week. Then some crazy bitch hits a grenade at you like a baseball with a baseball bat so you take your shotgun and hit it straight back to her and her friends and it blows up in her face turning her into chunks. Then someone is firing missiles at you from a higher level so you run up the stairs firing your machine pistol as you dodge rockets. You throw up a barrier and shoot around it until you’re close enough to rush them and boot them off the tower. But then more fire comes from below so you jump off the tower and slam into them turning them into a smear. But then there’s a boss with a handful of back up so you throw a vortex down which sucks all the smaller ones off their feet and out comes the rocket launcher, you switch to secondary fire and target all of them individually and fire a handful of mini rockets locked onto them which turn them into red mist. Then when everyone is chunks you loot the chests.

I saw yahtze complaining about how looking for the chests slows down the pacing too much but you actually get a skill where you can just see them through walls so it makes it ridiculously easy to find them. But you know fps games have never had secrets or easter eggs that took time and effort to find haha.

The world is also richly detailed, there’s like desert part and a jungle/forest area, a swamp area and another slightly more deserty desert area haha. But the beauty of the game and it’s vistas is all kind of lost when you can just zip over them at break neck speeds on a helicopter bike haha. Yeah that sort of does break the game because all other vehicles even the mech you get is sort of useless by the end of the game because I can kill faster out of the mech with powers and I can get places faster with the bike so all other vehicles are rendered pointless.

There is some exploration as you find new locations on your map, not every enemy base is located on your map until you buy/find some info on the location of one or just stumble upon/fly over it haha. And I did end up cheating and just looking up all the arc locations so I could get all the weapons and powers.

The story missions are also mercifully short and it lets you carry on wrecking bandits after it’s done which is good. It’s kinda like Doom if you added vehicles and an open world with fun little locations and enemies dotted around. The open world aspect doesn’t feel tacked on like in Gears 5 where it only serves to pad out sections of action and break up linear levels and fighting set pieces. There is vehicle combat and there are enemies everywhere not just at the bases, there are great big convoys like in mad max of like war trucks which is cool but it’s not as close to as cool as mad max. And the car customisation isn’t nearly as in depth as that, you really feel like the car is part of you when you play mad max, which is why the ending is so fucking heart breaking haha. I really want a mad max sequel can you tell?

Overall the game is pretty fun, it kinda drags at the end but that was mostly my fault because I just decided to grind all the bases and the combat doesn’t really evolve much. To be honest this game compared to outer worlds has too much content. Like it has a crafting system I never used where you can make better grenades and wing stick, wing sticks are those things you never use haha. Wing sticks are like xena ninja stars you throw that kill people but it doesn’t come back so what other thing do you have that you throw at enemies that kill them and don’t come back, oh yeah bullets. Why do wingsticks exist? Would someone explain this to me haha?

But overall the game is solid and if you’re bummed out about outer worlds and just want to play a fun mindless shooter then give it a shot, what do you have to lose. Honestly though it’s kinda just a meh tier version of metro exodus where you play a generic badass in pseudo power armor haha.

So if you get gamepass for outer worlds you can use rage 2 as a chaser to clean your pallet and then play Metro Exodus to restore your faith in humanity haha.

Rage 2 is not amazing but it’s not garbage, it’s a solid fun shooter.

See you.

 

Prey 2006 retrospective

See I called it a ‘retrospective because it’s fucking old, that’s what you do with old stuff, you don’t ‘review’ it, you retospectivise it (that’s not a word.
Yeah well I was gonna do the Outer Worlds review I hinted at, well I call it a review, it’s like five thousand words already, so it’s more like another shitty essay. But I decided to give it more time and finish it and I think I’ve almost completed it. The reason being it has gotten better as I played it. Like the first part was kinda eh then I got the ship and it started to be more interesting and now going to different worlds is giving it a little more mileage and it helps that it kinda reminds me of Genesis Alpha One which is an indie game I fucking love for some reason. It’s like Alien Isolation if it was a ship builder and the aliens were more annoying than terrifying… terrifyingly annoying. I mean it gets scary when an alien is fucking up your shit and you’re running around trying to stop your ship falling apart and getting sucked into the vacuum of space.

So anyway Prey 2006 what’s that about? It’s a human head studios game, what did they make, not a lot of stuff because after this game they got the beady eye of Bethesda on them and had to choose between cake or death and they chose death which is why they’ve pretty much never been heard from again except some really bad games (like bioshock infinite fuck you). Essentially Bethesda is a little bitch and they like money but they don’t like developers under them showing them up so when a studio comes along that seems to have fresh ideas and talent they have to either buy them out or destroy them. Human head and Obsidian are two such companies that Bethesda tried to bash on the bonce, human head is pretty much dead at this point, Bethesda cancelled the original Prey 2 sequel and then used their buttmonkey studio Arkane who basically just churn out mid-level filler for Bethesda to fashion a nice suit from it’s skin that they could wrap a generic system shock clone in it and sell it for full price. Which goes without saying is pretty shit as a business practice and just on a basic level.

This giant corporate entity basically just crushed them because they made the mistake of sticking out and then not falling in line.
I’m not trying to say this game is amazing, it’s basically just a decent Turok clone using the doom 3 engine. The only reason I played it was because I wanted to see if it was any good and it was dirt cheap on amazon and it was reverse compatible on my xbox one.
I remember at the time when it came out my friends raving about because of the insane level design and innovative physics but it never interested me because I was more into realistic shooters. I preferred shooting zombies and human like npcs, I thought killing aliens wasn’t very immersive or interesting. It just didn’t do anything for me at the time and honestly I probably would’ve been too scared to play it as a kid because this game is pretty dark both tonally and just literally haha. You get like a lighter that runs out and that’s your only light source on this ship that looks like the inside of H.R Geiger’s shitter. Kinda makes me think of that new game Scorn that’s trapped in development hell and probably wont ever come out haha. It looks good but I doubt it could top how ahead of it’s time this game was. The only way I can see it being impressive is just the art style and atmosphere.

So Prey 2006 is about a cherokee called Tommy who lives on a reservation with his girlfriend and grandfather, but then they get abducted by aliens and he has to save them and destroy the alien ship that’s abducting people for nefarious mysterious purposes.

The game’s story is pretty simple but it has this really nice half life feel where you’re not constantly bombarded with narrative or shitty audio notes and there aren’t a million emails to read. You’re just dumped into this completely ‘alien’ environment and expected to adapt and survive and get back the people you love. It’s sort of simple but really good.

Recently I watched a video comparing the weapons and enemies of Prey 2006 to Prey 2017 and the comment section was amazing, I could’ve read it for hours. It was just full of people amazed at how much better and more varied the weapons and enemies were in the original. Just the art style is ten times more imaginative than the remake. Sure you don’t get lame alien powers in the original but you get more than two guns that don’t need to be upgraded at all, you just pick up a gun and it’s just good, it does what a gun should, it kills enemies. You don’t need to rub it and make wishes so that it kills things, it just does. You can’t aim down the sights (except with the first gun because it has a scope and turns into a sniper rifle) but that means that button is for the secondary fire so technically every gun is two guns because it has two modes of fire. One of the guns even has two ammo meters one for general machine gun ammo and the other for explosive rounds. One of the guns is technically  four guns in one because it absorbs various forms of energy to fire different projectiles. It can freeze enemies, shoot out fire balls like an imp, fire lightning bolts (my personal favourite) or like a sun doom beam.

But more than that it’s the little things, every gun has it’s own idle animation. I don’t mean Tommy like moves his hands or tinkers with the guns I mean the guns move, some of them are literally alive. The designs on the weapons evoke this really strange alien lifeform that has been turned into a weapon somehow, it’s really weird and cool. And you compare it to Prey 2017, it’s almost shocking how much effort went into just one weapon you might not even use.

And although there isn’t a shotgun in Prey 2006 there is a gun that shoots out a shotgun blast of projectile acid haha. Or you can fire the whole vile of acid like a grenade.

There’s only one grenade in the game which is the weirdest weapon in the game because it’s these little creatures you think are enemies but then you pick them up and they have two functions one is a standard grenade and the other turns it into a proximity mine.

There’s also one gun you get in a boss battle (yeah this game has bosses because it’s a classic shooter modern gamefags btfo) that’s literally the bosses arm you cut off by closing a door on it. And I didn’t even know you could do that I just did it by accident, I ducked into a little alcove to get some cover and he couldn’t follow because he was too big but he sticks his arm in and starts to fire and I noticed a switch for the door and I was like ‘hmm’ and I cut his fucking arm off and then picked it up and killed him with it haha.

The enemies are also very varied, there’s lots of different enemies and they’re very imaginative, I mean more imaginative than black goo marmite monsters. Also they’re a lot more reactive, like there’s an enemy that like has weird robot legs and you can blow its legs off an it will try to crawl away to heal, it’s weird ok. The enemies and environments are strange, the ship is pretty much this horrifying mix of metal and flesh and so are the enemies, the enemies almost feel like the white blood cells fighting you off as this foreign body. The tone as I mentioned before is also pretty dark as in kids dying and you having to dispatch their bodies being inhabited by the fallen spirits of the dead. One thing I forgot to mention that on top of the aliens there’s a weird supernatural element that comes entirely from you because you have weird native american spirit powers. So it’s like the world of magic and technology colliding in a cool way that works and also it comes together narratively at the end in a really nice way. It also reasons why you come back to life, because when you die you enter the spirit realm and have like a mini game where you have to fight the spirits of the dead for your soul so you can come back. Kinda makes the game a little too easy but it’s enjoyable.

The most fascinating and groundbreaking part of the game by far is the physics, it was really ahead of it’s time in a lot of ways, there are things in this game Portal most likely ripped off. This I think is the first game that has functioning portal mechanics. You can’t lay the portals down but you used them in puzzles and traversal to new parts of the ships and they’re how enemies spawn in. But there’s also these cool areas where the gravity is inverted so you can walk on walls and it creates these really interesting fights where you’re fighting enemies on the floor while you’re on the ceiling or the wall and it adds this insane level of verticality to the level design. But sadly you can’t turn into a mug, we’re all aware that’s all that matters to the soyboys who love Prey 2017, they just love wowjustwowing over the ability to turn into a drinking implement. Never mind having fun gameplay or interesting environments/guns/enemies, all that matters is the muggening.

It’s not the most amazing game ever, if I’m honest I prefer Doom 3 but I’m a crazy person. I just really like that game for some reason. But I finished this, I’ve never finished Prey 2017, not because it’s hard but because it’s not fun. Prey 2006 is fun and the ending is actually pretty satisfying because it sort of lowers your expectations with this generic ‘save your girlfriend’ plot and this awesome opening abduction scene. But then the story throws you a fucking curveball and a half and *spoilers* if you care about spoilers on a game that’s over ten years old. Your girlfriend has been turned into a weird genetic abomination and you have to kill her while she screams for help, it’s pretty fucked up. And then it’s revealed that not only do the aliens just see humans as a source of food they harvest every now and then but it was the harvesters who seeded humans on earth in the first place as a source of food and to use as biological material for experiments. So basically earth is a truck stop for these guys and humans are essentially cows and how the spirit magic and the aliens collide is that the aliens are the ancient evil gods of the cherokee people and they invade the spirit worlds because it’s actually just another dimension through which they can access with portals. So basically you’ve been traversing portals astrally and physically this whole time.

*Spoilers end*

It’s pretty surprising because it comes off as just generic shoot mans but then it blind sides you with a pretty cool concept and really innovative mechanics and level design but you can’t turn into a mug though. You can fly around in zero g in a little space buggy and it’s so much better than in Prey 2017 haha.
I just like it more overall, Tommy isn’t a boring generic science guy Gordon Freeman knock off, he’s his own character and he’s constantly commenting on stuff and he really adds life to the game. He isn’t just this generic silent protagonist guy who’s silent for reasons. Like why is Morgan silent when you hear him talk in audio logs all the time? I mean I get why but its a dumb reason, the twist and story of that game is dumb.

‘But Prey 2017 has multiple endings though!!!!11111’ Yeah but they’re all dumb, Prey 2006 has one ending and it’s good and it should’ve had a sequel but it didn’t meet bethesda “quality standards”. Needless to say Outer Worlds was not a good replacement for Prey 2 as I fantasised briefly. It’s basically Fallout 4 in space but even more casualized as if that’s possible. Like there a multiple endings when going to a party at Michael Barrymore’s house but that doesn’t mean I want to go (too soon?).

There’s not much more I can say about it really, it’s not Half life 2 tier but it’s pretty good, if you don’t believe me get it yourself it’s like under a fiver. All I can is I enjoyed it a lot more than the remake and it had a lot of potential for a sequel in a universe where humans are basically a snack for intergalactic cenobytes. But sadly no one can be the cool kid in the games industry, that’s only for bethesda and they had to can a game that according to the developers was like 90% done. I seriously don’t why there isn’t crowdfunding out there or a some kind of build of this game floating around. I mean we live in the age where crowd funded games can not only exist but be better than triple A titles… I can only think of Kingdom Come Deliverance off the top of my head but the Witcher was funded by a Polish government grant so that’s like ancient crowdfunding.

I probably wont replay this game, which is why I say I prefer Doom 3 because I have and definitely will play that game over and over. Why? I don’t know why I just think it’s cool and it takes the demons seriously, unlike Doom 2016 where it’s borderline stabbing it’s tongue through it’s cheek which I hated. It’s like a Doom game that was embarrassed or too cool to be a Doom game with it’s shitty dubstep soundtrack, good gameplay but the world and story are shitty and the game is kind of overhyped imo. It’s a pretty good classic shooter, it’s better than Halo or whatever but *man hates thing that popular grr*.

Yeah so go play Prey 2006 or just watch youtubers play it and then compare to the shitty remake and cry about never getting a sequel. Then think about entering a portal in the original to a dimension where we got Prey 2 instead of Prey 2017 and Fallout 76.

See you…

 

 

A poetic lamenation of the fps genre.

Ok so that was just a title that popped into my head, nothing about this ramble is going to be remotely poetic. Or even a limerick, maybe I’ll do haiku at the end.

I thought I should just do a ramble to break up all the literary shade I’ve been throwing you folks over the past however long and I really can’t be bothered to do another knife review or even buy another knife. Shit I just spent like a hundred quid on a new blender, what the fuck am I doing with my life?

Right so topic, topic. Ok I recently bought the game Doom, and I thought I could complain/praise that and maybe spin it into a blog here and abouts a ponies worth of words (500, at least I think, need to take another course on cockney rhyming slang).

Ok (gotta stop starting new paragraphs with ok, I was talking to someone on xbox live ((i.e. the only human contact I get)) and I kept starting every sentence with ‘basically’ or ‘essentially’ which are basically essentially the same word and I wanted to strangle myself with a kitty print draft excluder). I really actually enjoyed this game, I haven’t completed it yet but I had some minor gripes about this game and shooters today in general.
Because to be perfectly honest with you I preferred Doom 3 to this and let me tell you why before you rectally examine me with a verbal steel toe cap. It had atmosphere, yeah the game is dated now and it was pretty shitty even then, like lame haunted house half-life knock off. But I really enjoyed it, it rang so hard of event horizon I couldn’t help but love it. And if Doom 3 had the awesome gameplay of the new Doom it would win hands down.

Opening a dimensional portal on mars to hell is super cool so how did Bethesda make it shit and boring?
Well in Doom 3 the hell research was sort of hush-hush, it built up gradually and you didn’t really know what was going on and you read audio logs that documented the slow descent into hell and madness. It was a mining operation that was experimenting with teleportation and accidentally opened a gateway to hell in an ancient Martian ruin.
In Doom they’re actually purposefully trying to get to hell to frack some demon gas, I’m not even kidding. There are like holograms saying how it’s all super cool and safe and awesome to open a portal to hell to nick their idemon chargers.

I mean seriously is this game for real? How would that ever make sense? It’s just ridiculous, no janitor working for no three-fiddy an hour would mop the floors of a mars base where they’re openly telling everyone they’re opening a gateway into hell to steal their unobtainium. I mean how could it go wrong?

So the first strike for me is Doom 3 took it in stride and played it closer to the chest and had better atmosphere and actually tried to be scary. The new Doom doesn’t give a shit, it’s just a balls out shooter. Which I like, but it really missed an opportunity to be more than a shooter and surpass Doom 3.
I feel a twinge of disappointment whenever I start a new shooter and literally two seconds in you’re mashing a zombie or I’m sorry a ‘Possessed”s head into mushy peas. Whatever happened to the half life style of games where there’s actual build up and the action seems to flow organically? You’re not just given a gun and a slap on the bum. It’s insulting. I want set up, I want atmosphere and I want tension.

I think the day I noticed the real immersive shooter experience was dead was Farcry 3. The trailers were this intense looking fps that looked like a game of the movie The Beach. A group of holiday goers having fun get snatched by guerillas and have to fight and adapt to survive. But as soon as you start the game you’ve already been captured, no build up, no character development, you’re just kicked onto an open stage with your pants down. And then the cheek of the game reaches peak when you’re told to save your friends in the game that hasn’t introduced you to them yet. How can you want to save someone if you don’t even get to know them at all? You’re actually in the cage with your brother and he dies right in front of you and the game expects you to care, I like met him two minutes ago and he was only really there as a tutorial.
Then I started to realise they don’t really care, and ubisoft in general is pretty lazy, willing to literally copy and paste their games into shiny new sky boxes selling them at full price with a hackneyed plot ripped right out of Michael Moore’s asshole. Yeah when we say ‘Sequel’ we mean an actual sequel not the same game where everyone is wearing different hats.

I’m really enjoying the game, it just makes me sad to think shooters used to be so much more than this and they’ll never be like that again. It’s fun, the guns are great, the monsters are great, the action is heart pounding. But I used to play games I felt that people really cared about when they made them. Now I’m not so sure.

Doom is a fun game
Lots of mindless gore and shit
Seven out of ten.

Peace!

 

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